Retroalimentation project was started from mi hermanoLuis Hernandes Galvan, told me that there’s a possibility for 4 of us to present Digital Art from South East Asia. The invitation came from Faculty de Artes of Universidad Autonoma Estadio de Mexico (UAEM)– Faculty of Art UAEM in Toluca, Mexico. So, the project started with Luis, Anne-Marie Schleiner , Debbie Ding and me to give a series of workshops and exhibition in Toluca, Mexico.
The last activities that we did in National Art Gallery Malaysia was a group performance. We did a collaborative performance with experimental audiovisual composition using and create a stage in the National Art Gallery Hall. We’re not the only one who performed, Goh Lee Kwang, Space Gambus Experiment and So Sound were also take turns giving amazing audiovisual performance at that night.
During an event called Tropis//Subsonics, we organized a joint workshop together with Robin Fox. He is an artist and musician working with interactive audiovisual using synchronized laser with his music. The workshop session was divided in to 2 session where the first session was started with Robin showing how he able to synchronized a laser projection with his music using Max/MSP. After showing some examples, Robin continued with giving a workshop on creating sound oscillators using Max/MSP.
A pure data patch created for visual jockeying purpose. This patch is created by mixing native pure data objects with several chosen PDP (Pure data is Definitely in Pieces) objects. Basically PDP objects uses Quicktime player and open GL in macintosh OS X as medium to display the outputs. This patch however, has been modified to be user friendly as it could be learn and control easily for VJing purpose.
This patch could be use for visual purpose interacting with sound input in computer. Using basic objects from pure data, the patch could manipulate basic objects such as square, triangle, cube, sphere, etc. The visual outputs of the patch will be vary depending on the sound input and also user’s control on the patch. This patch is actually my favorite since it was developed with a simple concept on generating object using pure data. However, this patch is not user friendly to those of you unfamiliar with pure data Continue reading →