[lecture] and pd [workshop] at Lasalle, College of The Arts, Singapore

squaresolid antirender otw lasalle

Adhari Donora and me in front of Lasale

After my participation in Carp2Dragon residency in Ho Chi Minh City, Vietnam, I drop by to Singapore for a week. My intention was to visit some of my good friends and also doing some activities while I’m there. Actually, after I think it over after the travel, I did quite a lot. There were 4 activities in one week including a lecture, couple of workshops and a performance. My first activities was a talk and a lecture in 2 session for Faculty of Performing Arts, School of Contemporary Music, LASALLE College of the Arts, Singapore. Mark Wong from Ujikaji Records was the one who hook me up for these activities. During my time in Singapore, my friend Adhari Donora (Ade) and Coki joined to accompany me from Sumatra, I was very happy to meet them there.

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pure data for VJ workshop @ ITS Surabaya

Wednesday 3 March 2010

VJ-Workshop start 16.00 @ Lab. Audio Visual Despro Institute of Technology Sepuluh November Surabaya

Free T-Shirt Printing -2- Free Software Programming

During breakcore_LABS 0.7.2 – cok2cok, we gave  a workshop at Audio Visual Product Design (Despro) Institute of Technology Sepuluh November (ITS) Lab. The workshop was given by Julian Abraham (Togar) and me. The workshop session was held for Pure Data (Pd) software programming for Visual to the students of Visual Despro ITS.

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pure data patches PIDIP for visual

A pure data patch created for visual jockeying purpose. This patch is created by mixing native pure data objects with several chosen PDP (Pure data is Definitely in Pieces) objects. Basically PDP objects uses Quicktime player and open GL in macintosh OS X as medium to display the outputs. This patch however, has been modified to be user friendly as it could be learn and control easily for VJing purpose.

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squareGEM – pd patch

This patch could be use for visual purpose interacting with sound input in computer. Using basic objects from pure data, the patch could manipulate basic objects such as square, triangle, cube, sphere, etc. The visual outputs of the patch will be vary depending on the sound input and also user’s control on the patch. This patch is actually my favorite since it was developed with a simple concept on generating object using pure data. However, this patch is not user friendly to those of you unfamiliar with pure data Continue reading